Patch 1.1.0.0 went live on 3 August 2026, bringing the Seasons system and the first season, KORD BREACH. A season is a separate character on separate servers, and it is optional — but the patch also carries an economy rebalance, a quest overhaul and the end of the Kappa Path achievement, and those land on everybody.
This page is written from the official 1.1.0.0 patch notes. Where the notes are silent, this page says so rather than filling the gap.
What a Seasonal Character actually is
Joining a season creates a Seasonal Character: a separate profile that lives on separate servers and is completely independent of your PvP Zone and PvE Zone characters. You create and switch between characters from a dedicated selection screen.
Seasonal progression resets automatically every four to six months, with each major content update and the start of the next season. Insurance is disabled in PvP Season.
The one deadline that matters. Seasonal Rewards you have not unlocked by the time KORD BREACH ends become permanently unobtainable. Rewards you did unlock stay on your account forever, across PvP Zone, PvE Zone and PvP Season. If you intend to play the season at all, unlock things early rather than late.
Modifiers: the thing the previews called "traits"
There are two kinds, and only one of them is your choice.
| Global modifiers | Personal modifiers |
|---|---|
| Season-wide rules that alter, simplify or harden specific parts of the game. | Your own difficulty dial, chosen at character creation. |
| Enabled for every player in the season. Cannot be changed, disabled or picked individually. | Entirely optional — you can create a character with none at all. |
| The full active list is shown on the Seasonal Character creation screen. | Viewable afterwards on the Character screen, under the Skills tab. |
Personal modifiers run on points: negative modifiers grant points, positive modifiers consume them, and your final balance has to be zero or higher before the character can be created. That is the whole rule — you buy the good with the bad.
The specific perks that circulated before release — faster movement, bolt-actions levelling quicker, juice acting as a painkiller, allergies to certain food and meds — are not named in the patch notes. Read the list on the creation screen; that is the only confirmed source.
BSG also says it is considering community voting on which Global modifiers run in future seasons.
The battle pass is free, and you find it rather than buy it
KORD BREACH ships with a free Battle Pass. Progress is shared across all three modes — PvP Season, PvP Zone and PvE Zone — so you do not have to play the season to advance it.
You progress it by finding and handing in TerraGroup documentation. A reward unlocks once the required number of documents is in your inventory in any mode, and unlocking it makes the reward available in every mode at once.
- Where documents come from: raids across various locations, the KORD BREACH task line, and killing certain Black Division operatives.
- Raid documents are yours alone. Each player gets their own personal document spawns, and nobody can take yours before you do — or loot it off your body.
- Black Division drops are shared among all players.
- There is a daily cap. How many documents you can find per day depends on the mode, but progress toward the cap is shared across all modes.
- Classified Documents are a new universal type that can stand in for any other document. They can be bought through the Expansion Hub.
Kappa and Collector: what changed for existing players
The Kappa Path achievement can no longer be earned, starting with Season 1. Completing Collector now grants Dawn of a New Era instead.
If you already have The Kappa Path it stays in your in-game profile, but it will no longer be shown on Steam — which is what lets everyone else reach 100% completion again.
What Collector asks for now is written up on the new Kappa page — Loyalty Level 4 with every trader instead of the old checklist, and no more trade volume.
Chris's Heir has had its rarity changed from Common to Rare.
The economy rebalance hits every mode
| Change | Amount |
|---|---|
| Trader prices | up ~25% on average |
| What traders pay you for items | down ~20% on average |
| Flea Market fee | 3% → 5% |
Some of it goes the other way. Several popular ammunition types and magazines moved down a Loyalty Level, so they arrive earlier, and these rounds got cheaper: 5.45x39mm FMJ, 5.56x45mm FMJ, 7.62x39mm FMJ, 9x19mm Green Tracer and .45 ACP Lasermatch FMJ.
The required trader sales volume has been removed from Loyalty Level requirements entirely, and reputation and level requirements have been rebalanced across Prapor, Therapist, Fence, Skier, Peacekeeper, Mechanic, Ragman and Jaeger. Existing PvP Zone and PvE Zone reputation has been recalculated against the new numbers.
Trader offers and crafting recipes that used to be locked behind a task have been shuffled. Some are now available as soon as you hit the Loyalty Level; others moved to a different task. If you had already unlocked one that moved, you lose access until you complete its new task.
Side tasks work differently now
- Most side tasks are tied to a Trader Loyalty Level and arrive in groups of 2–4 per trader. To unlock the next group, finish several at the current LL or reach the next one.
- Their main rewards are now money, experience and trader reputation.
- Task chains still exist for the valuable stuff — rare trader offers and crafting recipes — and the important rewards are now shown when you accept the first task, so you can see what a chain is worth before starting it.
- For Scav-elimination tasks, only regular Scavs, Sniper Scavs and Player Scavs count. Scav Bosses, Raiders and Rogues no longer do.
Your squad can help now
Certain task objectives can be completed by anyone in your group, marked with a special icon in the task interface. The helper does not need the task active, or to be your level or faction — but they do have to meet every condition themselves (distance, gear, status effects). Some chains stay strictly solo on purpose, including The Tarkov Shooter and The Punisher.
Quality of life
- Weapon builds from the start. The Workbench is no longer required to use the Weapon Build system.
- Hideout levels 1–3 are simpler: lighter construction requirements, the Found in Raid requirement dropped from some materials, shorter build times — but money requirements added to many areas.
- New Jaeger insurance: the fastest return and the most expensive, but the return messages expire much sooner. Prapor and Therapist returns are much faster now, slightly pricier, and their messages last longer. Higher Loyalty Levels give a small insurance discount.
- Tactical clothing is permanent. Anything bought from Ragman stays unlocked on the account through profile resets, Prestige and Seasonal characters. The Predator Upper and Adik Tracksuit no longer need buying at all.
- Spectator camera: after your PMC dies you can watch any surviving squadmate. It turns on automatically and can be switched off in settings.
- Help for new players: die in a raid while genuinely broke and you now get a support message with a container holding enough gear for a full raid. Once per 18 hours, and the message must be claimed within 18 hours.
- Medicine Case and Magazine Case are both bigger, with prices and barters adjusted.
- Revolvers and revolver shotguns lost most of their accuracy penalty in Double Action.
- Therapist's post-raid healing is cheaper, with a further discount at higher Loyalty.
EFT: Arena feeds into the season
Progression now syncs one way, from EFT: Arena into PvP Season: PMC experience, skill and weapon mastery, trader reputation and unlocked offers, currency, GP Coins, Lega Medals and gear crates after Jack of All Trades, and unlocked tactical clothing. Tactical clothing is the exception — that syncs both ways.
Only what you earn after the season starts transfers. An Arena character already at level 78 does not carry that level across. Earn 10,000 PMC experience in Arena after KORD BREACH begins and your Seasonal Character gets it. Nothing travels back from PvP Season to Arena, and items do not transfer at all. Currency and item transfer limits are lower in PvP Season than in PvP Zone.
New content
- Norinco QBZ-191 5.8x42 assault rifle
- Howa Type 20 5.56x45 assault rifle
- HK 416A5 5.56x45 in RAL 8000
- A new 5.8x42mm caliber: DBP191 general purpose, DBX95 tracer, DVC12 armor-piercing and DBX12 armor-piercing tracer
- New attachments for PKM/PKP, AKS074U, FN SCAR, AR-15 and others
- Two tactical clothing sets — USEC Corsair and BEAR Airborne Infantry — plus four new streamer items
Locations gained interactive parts too: padlocks on some doors and containers, openable elevator doors, breakable bottles, exploding fire extinguishers and vehicles that smoke after being hit. Streets of Tarkov got a new playable-area calculation that frees up resources for rendering, and Customs got further optimization work.
Source
- Escape from Tarkov — Patch 1.1.0.0, Battlestate Games, 3 August 2026. Everything above comes from this page.