Patch 1.1.5.0: the Lighthouse rework

Rogues in the chalets, a patrolling BTR, a rebuilt road to Lightkeeper and Icebreaker from two maps. Written from the official patch notes.

Last updated: September 8, 2026 Wipe / patch: 1.1.5.0

Patch 1.1.5.0 went live on 8 September 2026. It is a Lighthouse patch: the map itself is reworked, the road to Lightkeeper is rebuilt from scratch, and Icebreaker opens from two maps instead of one. Around that sit a handful of quality-of-life changes, a balance pass and a long list of fixes.

This page is written from the official 1.1.5.0 patch notes. Where the notes are silent, this page says so rather than filling the gap.

Lighthouse rework

Battlestate's stated aim is to give you more control over the risks you take crossing the map and less dependence on luck. The changes are large enough that old routes are wrong:

  • Rogues have moved from the water treatment plant to the mountain chalets.
  • No stationary weapons and no landmines at the water treatment plant any more.
  • The open ground along the main road now has more cover and extra routes.
  • Underground passages in the mountains shorten the way to the southern extracts.
  • The BTR now patrols Lighthouse. Its route varies and covers the whole map, including the approach to the bridge onto the peninsula and the water treatment plant.
  • A transition to Icebreaker has been added; the hovercraft still waits at the pier by the water cottages.
  • Loot has been redistributed, and Rogue stashes with abandoned gear appear across the map.
  • The Marked Room has left Lightkeeper's peninsula, key points for main story tasks have moved, and Prapor's camp has been relocated.
  • A temporary task chain about the shifting faction balance on Lighthouse has been added.

The notes do not say where the Marked Room, the story key points or Prapor's camp have gone. Treat any map you find online as unconfirmed until you have stood in the spot.

The road to Lightkeeper, rebuilt

The task chain that unlocks Lightkeeper, and the requirements to start it, have been completely reworked. Battlestate describes the new chain as testing the player's skill rather than repeating the same kind of task. To receive the first task in the "To the Light" chain you need all three of:

  1. Access to Lighthouse through the "Tour" storyline.
  2. Loyalty Level 3 with every trader except Fence and Ref.
  3. To have asked Mechanic about working with Lightkeeper.

Lightkeeper's own tasks have been rebalanced on player feedback, and some of them now reward a rare key to a loot room on the Lighthouse peninsula. Several side tasks that are mostly done on Lighthouse have changed, and new ones were added to smooth progression.

Icebreaker: two doors, one repair kit

  • Icebreaker can now be reached from Shoreline and Lighthouse.
  • The rouble fee is gone. Instead you need a one-time-use "Sudak-tudak" marine repair kit.
  • The first kit comes from Ragman's "Pay the Fare!" task. Finishing it unlocks a special type of operational task that rewards more kits.

Hideout

The "Rave" customization set is in the Expansion Hub: an underground club look with wall, floor and ceiling decorations.

Quality of life

  • Tasks now show an indicator when an item can currently be handed over.
  • From the list of players you killed after a raid you can open the profile of, and report, a PMC or player Scav.
  • The area you have to hit to shoot a lock off a container or door is bigger.
  • New task "Can't Drink Away Skill", rewarding the Loui Peeton wallet, available after "Is This a Reference?".
  • The "Part of the Ship, Part of the Crew" achievement now also rewards an Icebreaker Model Kit, with a crafting recipe that uses it.
  • Rogues' attitude toward USEC characters has been adjusted. The notes do not say in which direction.

Balance

  • Transition XP now ramps more gradually: lower than before for one or two transitions, reaching the old values at sixteen or more.
  • Less XP for killing Wedge, his squad and Black Division operatives on Icebreaker, and for Shadow of Tagilla, Vengeful Killa and Scavs in The Labyrinth.
  • Euros and dollars are cheaper to buy from traders.
  • The sale price of the HK MP5 at Mechanic and Peacekeeper Loyalty Level 2 has changed.
  • Armor removed from six face masks: Glorious E, Shattered, DevTac Samurai Menpo (both colours) and Death Shadow (both colours).

Fixes worth knowing about

The full list is long; these are the ones that change how a raid plays:

  • Saved weapon presets no longer disappear after a raid.
  • Padlocked doors no longer stay impassable after the lock has been shot off.
  • Bolt-action hit registration right after mounting on a bipod is fixed.
  • Reloading from pocket magazines with an unsearched rig equipped works again.
  • Strength and Endurance now level in the first raid after training in the Hideout gym.
  • Regular Scavs no longer turn on a player Scav who damaged a Black Division operative.
  • With the Fresh Wound effect and the Dr. Jekyll modifier, bleeds no longer open too often.
  • Items are no longer marked as available for handover once a task stops needing them.
  • Creating a character no longer clears your favourite crafting recipes in other modes.
  • Peacekeeper's stock now has the weapon attachments that were missing since 1.1.0.0, some trader presets lost their pre-loaded ammunition, and the presets of Sanitar, Killa and Kaban's guards were corrected.

Also fixed: empty keybind entries, excessive shading on Labs and elsewhere, Spectator Mode environment and body-part health display, bot reactions to gas grenades, some raid-loading crashes, culling and environment issues on several maps, poster placement in the Hideout, and a set of UI polish on the character selection, gesture, magazine preset and in-raid menu screens.

What this means for you

  • Relearn Lighthouse before you run it for loot. Rogues in the chalets, a patrolling BTR and no mines at water treatment change every old plan.
  • Working toward Lightkeeper? Push every trader except Fence and Ref to Loyalty Level 3 and finish the Tour storyline; the new "To the Light" chain starts from there.
  • Want Icebreaker? Do Ragman's "Pay the Fare!" first — the repair kit is the ticket now, not roubles.
  • Check your face mask. If it is one of the six above, it no longer stops anything.

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